![]() To keep up the tank needs to take advantage of the NPC buffs, too. For short bursts the casters are generating about 5x their usual threat. And the NPCs give a bunch of important DPS buffs to the raid if all the buffs are used then the casters have 100% haste, double crit damage, and Hodir is taking an extra 50% in spell damage. It's a mobile fight, and generating threat while moving is not always easy. The key challenge for the tank in this fight is maintaining threat. Help them out with a glyphed Frenzied Regeneration, Barkskin, etc. Not only are you taking monster 40,000 frost hits, but the entire raid is getting nuked hard and your healers are stressed. The only real tank crisis moment is Frozen Blows. Constantly move (or jump) to avoid Biting Cold stacking up. Druid tanks seem to be the best choice for this fight, mostly because it's easier to build a resist set if you don't need defence.įor the most part the tank needs to do the same things the rest of the raid is doing. Adding a paladin aura the 480 frost resist is probably overkill, but you want well over 200 to mitigate the giant frost hits. I went ahead and tanked it in a full 3 piece polar set, along with a +20 frost head enchant and a Flask of Chromatic Wonder. The tank needs frost resist: when Hodir gets the Frozen Blows buff he does less melee damage but hits the tank for 40,000 in frost damage every 2.5 seconds. I'm only going to talk here about tanking, there's plenty of other good strat guides out there. It's chaotic, takes a lot of movement, and is a real threat challenge. ^ Conjured items disappear if logged out for more than 15 minutes.Hodir has been the most fun fight for me to tank so far in Ulduar.You have a chance to discover the appropriate cauldron by creating the major resistance potions. ^ Cauldrons are a part of the discovery system.Shattrath flasks of Pure Death and Blinding Light were added with the 2.4 patch.They only work in Blade's Edge Mountains and Gruul's Lair and cannot be made by alchemists. Unstable flasks have to be purchased from either the Crystalforges or the Aether-tech Assistant using Apexis Shards.Potion - Similar to Elixirs and Flasks with effects that are either instantaneous or have short durations.Elixir - Similar to Potions and Flasks with differing effects that have primarily longer durations.Spell damage caused by Shadow, Fire and Frost spells by up to 80. Spell damage caused by Arcane, Holy and Nature spells by up to 80. The flasks can be used only in these four raid instances as well. The marks are dropped from the raid instances Serpentshrine Cavern, Tempest Keep, Black Temple and Battle of Mount Hyjal. These flasks are available for purchase with Marks of the Illidari from Aldor or Scryers vendors. +20 Intellect, +30 Stamina, +23 Spell Damage +20 Crit Rating, +20 Strength, +30 Stamina +20 Agility, +40 Attack Power, +30 Stamina Immunity to all damage, but cannot attack or move.Ĭreates a cauldron that raid members can use to conjure a Major Arcane Protection Potion.Ĭreates a cauldron that raid members can use to conjure a Major Shadow Protection Potion.Ĭreates a cauldron that raid members can use to conjure a Major Frost Protection Potion.Ĭreates a cauldron that raid members can use to conjure a Major Fire Protection Potion.Ĭreates a cauldron that raid members can use to conjure a Major Nature Protection Potion. +80 Damage to Shadow, Fire, and Frost spells +80 Damage to Arcane, Holy, and Nature spells ![]() Flasks directily benefit from having the Elixir Specialization. Creating a FlaskĬreating a flask requires the use of an Alchemy Lab, which can be found in places like Shattrath City, Scholomance near Ras Frostwhisper and Blackwing Lair past the dreaded Broodlord Lashlayer. They also cannot be dispelled so they are ideal for some boss fights. The standard cooldown on a flask, similar to an Elixir, is 3 seconds and, with one exception, that being the Flask of Petrification, they have a 2 hour duration timer, which persists through death. Subsequent flasks imbibed will overwrite the effects of the former and prevent a player from using other elixirs. A flask counts as both a Battle Elixir and a Guardian Elixir, so only one flask at a time may be used.
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